Released for DAZ Studio: https://www.daz3d.com/quetzalcoatlus-by-am
An iconic animal that I wanted to model for a long time, Quetzalcoatlus northropi, the largest pterosaur known so far. As usual I used Blender and ZBrush to start from scratch, defining a low poly geometry, working all the way up to sculpt, texture and groom.
I'll release it soon for the DAZ Studio software, and right after for both Blender and Unreal Engine. Thanks for watching.
The turntable just shows the basic 3D model without groom and advanced shading.
The turntable just shows the basic 3D model without groom and advanced shading.