I always had a big interest in the Pleistocene age, an era of magnificent animals and ecosystems. So I decided to improve a Sabertooth model I did years ago, improving the shape in Blender 3.5, creating new blendshapes and a more sophisticated groom and animations, and making it an Unreal Engine asset available here: https://www.unrealengine.com/marketplace/en-US/product/the-sabertooth
This has been a challenging project, given the complexity of the model and the fur which does run real-time in Unreal Engine, with physics simulation. I also included a very high quality version of the model that can be used with the sequencer (thus in a deferred render).
And, as you can see from the images, Sabertooth comes in 4 different fur variations: brown, clouded, striped and melanistic.
Hope you like it.