The Sabertooth - UE5

I always had a big interest in the Pleistocene age, an era of magnificent animals and ecosystems. So I decided to improve a Sabertooth model I did years ago, improving the shape in Blender 3.5, creating new blendshapes and a more sophisticated groom and animations, and making it an Unreal Engine asset available here: https://www.unrealengine.com/marketplace/en-US/product/the-sabertooth

This has been a challenging project, given the complexity of the model and the fur which does run real-time in Unreal Engine, with physics simulation. I also included a very high quality version of the model that can be used with the sequencer (thus in a deferred render).

And, as you can see from the images, Sabertooth comes in 4 different fur variations: brown, clouded, striped and melanistic.

Hope you like it.

4 different fur variations: brown, melanistic, striped, clouded.

4 different fur variations: brown, melanistic, striped, clouded.

The whole asset has been created in Blender 3.5

The whole asset has been created in Blender 3.5

The whole asset has been created in Blender 3.5

The whole asset has been created in Blender 3.5