In the course of studying procedural algorithms and generative art, I decided to write a new tool for DAZ Studio that exploits the new volumetrics feature. I hope you find this interesting.
https://www.daz3d.com/mesh-to-volume-and-back
"Mesh to Volume... and Back" is a one-click tool to convert any mesh to a volume directly in Daz Studio.
It works quickly and efficiently with every figure, prop, or geometry you throw at it. And it comes with customizable noise effects and voxel sizes to allow infinite possibilities in your renders.
And back! That's right, you can even convert the volume back to geometry creating an incredible variety of particle effects, applying any shader you like.
It's a game-changer and the ultimate tool you need to fully experience Daz Studio 4.20+ volumetric features!
All volumes produced are openVDB compliant and can be used in other 3D applications like Blender, Houdini, Cinema 4D, Maya, and more.